Book of Avilorn
Calender Year: Standard calender from King Anlin
Government: Anarchy. There is a council of elected officials who manage noble titles, arbitrate disputes, and deal with foreign powers. Cities have limited governments within their walls.
Population: 120,000 humans. 150,000 total
Currency: None (Gold Piece)
“From the richest nobel to the poorest slave, everyone within these lands longs for prosperity, satisfaction, and freedom. I know you strive to serve how you see best. I know you want to protect what you love. You, all of you, have the same dreams as Gods and Kings. And no monarch of this realm can pluck those dreams from your hearts.
“I can kill with a command but I cannot add one day to the life of any serf, knight, baron, duke, or even to myself. I can not cure disease, destroy injustice, or feed every soul in this realm. What can I do? I can let go of the illusion that my leadership can force my subjects to be happy, moral, productive, or loving. I take from one to give to another. I tear something down so that another can build. That is all a king does. And so this day, I, with my brother, give my people the only great gift I can give them: Self-Determination, Independence and Liberty. This day we abolish the crown of Pulcher. This day, these lands become the Lands without Slaves.”
—From Anlin’s Abdication
Aprilis 14 in the 229th year of the kingdom of Pulcher,
that country’s last day.
Signs and portents have been seen over the cities of the clans. The great Sphinx has appeared in the capitol. This was his message: “ I am a Herald of things to come. There are new wonders upon the world. No longer may oppression tread without challenge.”
Word by ravenhawk has reached us that blades from out of the shadows have assassinated Clan Lord Alar Foustik. Citizens have been observed with something other than fear in their eyes.
This is the will of the Voice of the Throne: Marshal your forces, City Lords, Marshal your forces.
–The Dwelligerian king Krusard II died the same day that Pulcher was reborn.
Nearly 200 years ago, King Anlin freed all the serfs and slaves in his realm. Renaming his lands San Servus, he created a country of fierce individuals who are dedicated to independence, personal responsibility, and loyalty to one’s family. Also, they are sometimes too loud and drink too much.
San Servus is a simple Republic. The government may make no laws that interfere with a man’s life or property. In San Servus there is no law against theft but then there is no law to stop a Paladin or mob from killing a thief. Many governmental responsibilities fall to the Church. It wouldn’t be correct to say the Church keeps order, but they keep everything from falling apart. Cities have ordnances concerning trade and public good. Everything else is up to the individual.
In Malipar, there is a old adage “Where there is trouble, there will always be a Sanservian and where there is a Sanservian, there will always be trouble.” This pretty much sums up the view most of the other countries have of the people of the San Servus. Most adventurers, including crusaders, priests, agitators, and mercenaries, come from San Servus. If somebody strange does something weird, chances are that somebody is from San Servus. Naturally the reverse is true as well: If somebody doesn’t fit in due to their religion, or art, or philosophy, they will probably move to San Servus.
All of this is not to say that everybody in San Servus is insane. Most are simple farmers or tradesmen living their lives. But you have to be willing to put up with a little insanity in your day.
San Servus has 24 councilors (see list of council seats). The Council at Copenell may make laws only concerned with Foreign Policy and Noble Titles. They cannot Tax, sanction, nor police citizens. Most Councilors also serve as officials of their city. They may act as arbiters of disputes but only if all parties agree. Most hold court, usually in the keep of a local noble.
The old noble families of Pulcher still exist in San Servus. While they do not have legal power over the people, they still possess their lands, castles, and resources. Nobles are responsible for the Sanservian Military. Nobles make money from their land and holdings. They also charge tolls for bridges, walls, mills, boats, and other services they provide. Many also charge for training and run most of the sword schools in the lands. Nobles may also go adventuring or sponsor adventuring bands if they are desperate for money. There are many riches hidden in Kami-Kor or Dwelligerian holdings that can be pillage.
Human civilization is basically a crescent along the Seneh and Fallow Rivers. In the middle of this crescent is the Dwarven Hills, the home of Dwarves and Halfling. Using ingenious irrigation systems created by the dwarves, the Halflings tend the fields of this region, growing mainly grain for Dwarven Ale and Bread. The Dwarves and Halflings have been keeping to themselves mostly and have been nearly forgotten by the humans that surround their hills.
There are two Feral wildernesses of San Servus: one to the west and one to the north. This area is the home of Orcs and Goblins. Since Beduha’s Peace, these Goblinoids have somewhat integrated into San Servian culture and it is just as likely to see an Orc as to see an Elf or Dwarf.
Lastly, in the forests are the homes of the Elves. The Wilde Elves are north of Jade. Mystical High Elves live in the Great Forest of Lodnar. Rumors tell of powerful Grey Elves who live near the sea but nobody really knows where these elves truly live.
Cities, Towns, and Locations of Note in San Servus
( * indicates Walled Cities)